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new
Wo r l d,
Challenges
In the wake of the cataclysmic event known as
the Spellplague, promise and peril range far and
wide across the land of Faerûn—as do heroes who
thrive on action and adventure. The
F
ORGOTTEN
R
EALMS
®
Player’s Guide
presents everything a DUNGEONS &
DRAGONS
®
player needs to create and run a character
in the most recent incarnation of the renowned
FORGOTTEN REALMS
®
setting or to add new options to
any D&D
®
game.
F
ORGOTTEN
R
EALMS
®
P
LAYER

S
G
UIDE
This 4th Edition D&D rules supplement tells players
what their characters know about the world where
they were born. It includes information on the many
regions where player characters originate as well as an
overview of the forces and phenomena that make the
world go around. There’s plenty of game material inside
too, including two new character races, the drow and
the genasi; new feats, rituals, paragon paths, and epic
destinies; and a new character class, the swordmage.
Use this material to run a FORGOTTEN REALMS campaign
or to add new elements to any D&D game.
For use with these 4th Edition DUNGEONS & DRAGONS
®
core products:
Player’s Handbook
®
Dungeon Master’s Guide
®
Monster Manual
®
F
ORGOTTEN
R
EALMS
®
Campaign Guide
ISBN: 978-0-7869-4929-8
ROLEPLAYING GAME SUPPLEMENT
Rob Heinsoo • Logan Bonner • Robert J. Schwalb
Sug. Retail:
U.S. $29.95
CAN $34.00
Printed in the U.S.A.
218587200
new
F
orgotten
R
ealms
®
Player’s G
uide
ROLEPLAYING GAME SUPPLEMENT
Rob Heinsoo • Logan Bonner • Robert J. Schwalb
CREDITS
Design
Rob Heinsoo (lead),
Greg Bilsland, Logan Bonner,
Eric L. Boyd, Robert J. Schwalb
Graphic Designer
Emi Tanji
Additional Graphic Design
Soe Murayama
Story Design
Bruce R. Cordell (lead),
Richard Baker, Philip Athans
Interior Illustrations
Matt Cavotta, Chippy, Miguel Coimbra, Jesper Ejsing,
Wayne England, Goran Josic, Howard Lyon,
Warren Mahy, Lucio Parrillo, Mike Sass, Mike Schley,
Francis Tsai, Eva Widermann
Development
Stephen Schubert (lead),
Mike Mearls, Rodney Thompson, Andy Collins
Cartographers
Robert Lazzaretti, Bre Miller, Ryan Sansaver
Additional Development
Jeremy Crawford
Publishing Production Specialist
Erin Dorries
Editing
Julia Martin (lead),
Ray Vallese
Prepress Manager
Jefferson Dunlap
Managing Editing
Kim Mohan
Imaging Technician
Robert Jordan
Director of R&D, Roleplaying Games/Book Publishing
Bill Slavicsek
Production Manager
Cynda Callaway
D&D Story Design and Development Manager
Christopher Perkins
Setting details based on the original FORGOTTEN REALMS
®
campaign setting created by
Ed Greenwood
with
Jeff Grubb,
the updated (3rd Edition) setting designed by
Ed Greenwood,
Richard Baker, Sean K Reynolds, Skip Williams,
and
Rob
Heinsoo,
and the 4th Edition revision guide by
Bruce R.
Cordell, Richard Baker
, and
Philip Athans
.
D&D System Design and Development Manager
Andy Collins
Art Directors
Kate Irwin, Karin Powell
Game rules based on the original DUNGEONS & DRAGONS
®
rules created by
E. Gary Gygax
and
Dave Arneson
, and the
later editions by
David “Zeb” Cook
(2nd Edition);
Jonathan
Tweet, Monte Cook, Skip Williams, Richard Baker,
and
Peter
Adkison
(3rd Edition); and
Rob Heinsoo, Andy Collins,
and
James Wyatt
(4th Edition).
Cover Illustration
William O’Connor
Special Thanks to Brandon Daggerhart, keeper of Shadowfell
620-21858720-001 EN
9 8 7 6 5 4 3 2 1
First Printing:
September 2008
ISBN: 978-0-7869-4929-8
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ORGOTTEN
R
EALMS
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F
ORGOTTEN
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EALMS
Campaign Guide
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Inn
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contents
INTRODUCTION
. . . . . . . . . . . . . . . . . .
4
3: BACKGROUNDS
BACKGROUNDS
. . . . . . . . . . . . . .
74
Aglarond . . . . . . . . . . . . . . . . . . . . . . . . 76
Akanûl . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Amn . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Baldur’s Gate . . . . . . . . . . . . . . . . . . . . 82
Calimshan . . . . . . . . . . . . . . . . . . . . . . . 84
Chessenta . . . . . . . . . . . . . . . . . . . . . . . 86
Cormyr . . . . . . . . . . . . . . . . . . . . . . . . . . 88
The Dalelands . . . . . . . . . . . . . . . . . . . 90
Dragon Coast . . . . . . . . . . . . . . . . . . . . 92
Durpar . . . . . . . . . . . . . . . . . . . . . . . . . . 94
East Rift . . . . . . . . . . . . . . . . . . . . . . . . . 96
Elfharrow. . . . . . . . . . . . . . . . . . . . . . . . 98
Gray Vale. . . . . . . . . . . . . . . . . . . . . . . 100
The Great Dale . . . . . . . . . . . . . . . . . 102
High Imaskar . . . . . . . . . . . . . . . . . . . 104
Impiltur . . . . . . . . . . . . . . . . . . . . . . . . 106
Luruar . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Luskan . . . . . . . . . . . . . . . . . . . . . . . . . 110
Moonshae Isles . . . . . . . . . . . . . . . . . 112
Myth Drannor . . . . . . . . . . . . . . . . . . 114
Narfell . . . . . . . . . . . . . . . . . . . . . . . . . 116
Nelanther Isles . . . . . . . . . . . . . . . . . . 118
Netheril . . . . . . . . . . . . . . . . . . . . . . . . 120
Thay . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Tymanther. . . . . . . . . . . . . . . . . . . . . . 124
Vilhon Wilds. . . . . . . . . . . . . . . . . . . . 126
Waterdeep . . . . . . . . . . . . . . . . . . . . . 128
Tiny Lanterns . . . . . . . . . . . . . . . . . 146
Trailblaze. . . . . . . . . . . . . . . . . . . . . 147
Walk Crossroads . . . . . . . . . . . . . . 147
Waterborn . . . . . . . . . . . . . . . . . . . 147
1: RACES
RACES
. . . . . . . . . . . . . . . . . . . . . . . . . . .
6
Drow. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Genasi . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Other Common Races . . . . . . . . . . . . 13
Dragonborn . . . . . . . . . . . . . . . . . . . 13
Dwarves . . . . . . . . . . . . . . . . . . . . . . 13
Eladrin . . . . . . . . . . . . . . . . . . . . . . . . 14
Elves . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Half-Elves . . . . . . . . . . . . . . . . . . . . . 16
Halfl ings . . . . . . . . . . . . . . . . . . . . . . 17
Humans . . . . . . . . . . . . . . . . . . . . . . . 18
Tiefl ings . . . . . . . . . . . . . . . . . . . . . . . 19
Supporting Cast. . . . . . . . . . . . . . . . . . 20
Gnomes . . . . . . . . . . . . . . . . . . . . . . . 20
Goblins. . . . . . . . . . . . . . . . . . . . . . . . 20
Lycanthropes and Shifters . . . . . . 20
Half-Orcs and Orcs. . . . . . . . . . . . . 20
Devas . . . . . . . . . . . . . . . . . . . . . . . . . 21
Goliaths . . . . . . . . . . . . . . . . . . . . . . . 21
Shades . . . . . . . . . . . . . . . . . . . . . . . . 21
6: ALMANAC
ALMANAC
. . . . . . . . . . . . . . . . . . . . .
1148
Deities of Toril . . . . . . . . . . . . . . . . . . 150
Greater Gods . . . . . . . . . . . . . . . . . 150
Amaunator . . . . . . . . . . . . . . . . . 150
Asmodeus . . . . . . . . . . . . . . . . . . 150
Bane . . . . . . . . . . . . . . . . . . . . . . . 150
Chauntea. . . . . . . . . . . . . . . . . . . 150
Corellon. . . . . . . . . . . . . . . . . . . . 151
Cyric . . . . . . . . . . . . . . . . . . . . . . . 151
Ghaunadaur . . . . . . . . . . . . . . . . 151
Gruumsh . . . . . . . . . . . . . . . . . . . 151
Kelemvor. . . . . . . . . . . . . . . . . . . 151
Lolth . . . . . . . . . . . . . . . . . . . . . . . 152
Moradin . . . . . . . . . . . . . . . . . . . . 152
Oghma. . . . . . . . . . . . . . . . . . . . . 152
Selûne . . . . . . . . . . . . . . . . . . . . . 152
Shar . . . . . . . . . . . . . . . . . . . . . . . 152
Silvanus . . . . . . . . . . . . . . . . . . . . 153
Sune . . . . . . . . . . . . . . . . . . . . . . . 153
Tempus . . . . . . . . . . . . . . . . . . . . 153
Torm . . . . . . . . . . . . . . . . . . . . . . . 153
Lesser Gods . . . . . . . . . . . . . . . . . . 153
Exarchs and Primordials . . . . . . . 154
Lore of the Land. . . . . . . . . . . . . . . . . 154
Climate and Geography . . . . . . . 154
The Calendar of Harptos. . . . . . . . . 155
Seasonal Festivals . . . . . . . . . . . . . 155
The Roll of Years . . . . . . . . . . . . . . . . 155
Languages . . . . . . . . . . . . . . . . . . . . . . 156
The Common Tongue . . . . . . . . . 156
Alphabets . . . . . . . . . . . . . . . . . . . . 156
Coin and Commerce . . . . . . . . . . . . 157
Class and Station. . . . . . . . . . . . . . . . 157
Families . . . . . . . . . . . . . . . . . . . . . . . . 158
Learning . . . . . . . . . . . . . . . . . . . . . . . . 158
Adventurers . . . . . . . . . . . . . . . . . . . . 158
The Spellplague . . . . . . . . . . . . . . . . . 158
Cosmology . . . . . . . . . . . . . . . . . . . . . 159
2: CHARACTER CLASSES
CHARACTER CLASSES
. . . . . .
22
Swordmage. . . . . . . . . . . . . . . . . . . . . . 24
Swordmage Powers . . . . . . . . . . . . 26
Warlock (Dark Pact) . . . . . . . . . . . . . . 35
Spellscarred . . . . . . . . . . . . . . . . . . . . . 41
Spellscarred Powers. . . . . . . . . . . . 41
Paragon Paths . . . . . . . . . . . . . . . . . . . 47
Anarch of Shyr . . . . . . . . . . . . . . . . . 47
Coronal Guard . . . . . . . . . . . . . . . . . 48
Darkwalker. . . . . . . . . . . . . . . . . . . . 49
Doomguide. . . . . . . . . . . . . . . . . . . . 50
Drow Wanderer . . . . . . . . . . . . . . . 51
Eartheart Defender . . . . . . . . . . . . 52
Elemental Tempest. . . . . . . . . . . . . 53
Evermeet Warlock . . . . . . . . . . . . . 54
Ghost of Eventide . . . . . . . . . . . . . . 55
Heartwarder. . . . . . . . . . . . . . . . . . . 56
High Forest Scout . . . . . . . . . . . . . . 57
Impilturan Demonslayer . . . . . . . . 58
Morninglord . . . . . . . . . . . . . . . . . . . 59
Purple Dragon Knight . . . . . . . . . . 60
Silverstar . . . . . . . . . . . . . . . . . . . . . . 61
Simbarch of Aglarond . . . . . . . . . . 62
Spellguard Wizard . . . . . . . . . . . . . 63
Spellscarred Savant . . . . . . . . . . . . 64
Steelsky Liberator . . . . . . . . . . . . . . 65
Sword Coast Corsair . . . . . . . . . . . 66
Umbriri . . . . . . . . . . . . . . . . . . . . . . . 67
Wandering Swordmage. . . . . . . . . 68
War Wizard of Cormyr . . . . . . . . . 69
Whirlwind Genasi. . . . . . . . . . . . . . 70
Wildfi re Genasi . . . . . . . . . . . . . . . . 71
Epic Destinies . . . . . . . . . . . . . . . . . . . 72
Chosen. . . . . . . . . . . . . . . . . . . . . . . . 72
4: FEATS
FEATS
. . . . . . . . . . . . . . . . . . . . . . . . .
1130
Feat Descriptions . . . . . . . . . . . . . 132
Heroic Tier Feats . . . . . . . . . . . . . . 132
Paragon Tier Feats . . . . . . . . . . . . 138
Epic Tier Feats . . . . . . . . . . . . . . . . 139
Multiclass Feats . . . . . . . . . . . . . . . 139
5: RITUALS
RITUALS
. . . . . . . . . . . . . . . . . . . . . .
1140
Amanuensis . . . . . . . . . . . . . . . . . . 142
Analyze Portal . . . . . . . . . . . . . . . . 142
Arcane Mark. . . . . . . . . . . . . . . . . . 142
Clear the Path . . . . . . . . . . . . . . . . 142
Dark Light . . . . . . . . . . . . . . . . . . . . 143
Deathly Shroud . . . . . . . . . . . . . . . 143
Divine Sight . . . . . . . . . . . . . . . . . . 143
Duplicate. . . . . . . . . . . . . . . . . . . . . 144
Feat of Strength. . . . . . . . . . . . . . . 144
Purge Spellplague . . . . . . . . . . . . . 144
Purify Spellscarred . . . . . . . . . . . . 144
Raise Land. . . . . . . . . . . . . . . . . . . . 144
Seek Rumor . . . . . . . . . . . . . . . . . . 145
Shadow Bridge . . . . . . . . . . . . . . . 145
Share Husk . . . . . . . . . . . . . . . . . . . 145
Shift Mote . . . . . . . . . . . . . . . . . . . . 145
Simbul’s Conversion. . . . . . . . . . . 146
Soulguard . . . . . . . . . . . . . . . . . . . . 146
Status . . . . . . . . . . . . . . . . . . . . . . . . 146
Time Ravager . . . . . . . . . . . . . . . . . 146
INTRODUCTION
3:
1:
6:
2:
4:
5:
Introduction
For more
than twenty years, the FORGOTTEN
REALMS
campaign setting
has invited players of the
DUNGEONS & DRAGONS
game to walk the streets of
Waterdeep, to sail the Sea of Fallen Stars, and tra-
verse the trails of the Far East. Names such as Drizzt
Do’Urden and Elminster have become legend to both
player characters and players.
The continent of Faerûn is a land of darkness and
light—wilderness and civilization. From the subterra-
nean depths of the Underdark to the dazzling heights
of Airspur, the people of Faerûn inhabit even the
most remote lands and inhospitable environments.
The people of Faerûn vary as widely as the continent’s
geography, and they pursue virtually every walk of
life to survive and prosper.
Adventurers come in all shapes and sizes, and
the greatest heroes often arise from the unlikeliest
of sources. Motivations differ as much as the color
of one’s skin, or the shape of one’s eyes or ears, yet
it is those differing motivations that create a hearty
adventure. A character’s race and class create a
canvas on which you might paint a story. The colors
you use to create the masterpiece are the triumphs
and tragedies of your character’s past deeds and
future hopes. With each ambition, motivation, and
background element you introduce to you character,
you make the picture clearer and more enduring.
gone, especially in regions south of the Sea of Fallen
Stars. Even familiar lands have become magical and
fantastic in appearance. Islands of rock called earth-
motes drift through the sky. Weird towers and spires
of stone jut from the landscape. Spectacular chasms
and waterfalls abound.
All things were sustenance for the Spellplague’s
insatiable hunger—it assailed and transformed f lesh,
stone, magic, space, and dimensional walls. Even
the cosmos beyond Toril was affected. Some ancient
realms returned that had been thought gone forever
(such as the Feywild), and entire planes (such as the
Abyss) shifted to a new cosmic structure.
3.
Portions of Abeir have fused with Toril.
The Spell-
plague raged even beyond planar boundaries, and
Toril’s long-lost twin world, cut off for tens of millen-
nia, was also caught up in the maelstrom. Large parts
of Faerûn exchanged places with equivalent land
masses on Abeir, bringing their populations with
them. Across the Trackless Sea, an entire continent
of the lost realm reappeared, now called Returned
Abeir.
4.
The number of gods has dropped markedly.
During
the last century, even deities succumbed to divine
and diabolical plots or to the chaos of the Spellplague.
Of those now absent, many died, some left, and a few
were revealed to be aspects of already extant gods.
Others lost so much power that they became exarchs,
lesser divinities who serve the other gods.
5.
The Spellplague left its mark on creatures.
Some
effects of the Spellplague persist to this day, espe-
cially in the so-called Plaguelands where wild magic
yet rages unrestrained. After exposure to the Plague-
lands, some creatures exhibit physical marks called
spellscars. These spellscarred individuals develop
unique abilities, but not without a price.
Victims of the original Spellplague were horribly
changed, not simply scarred, their f lesh warped in
unimaginable ways. The abilities of the spellscarred,
though unique, are never as monstrous and powerful
as those of plaguechanged creatures. Luckily, such
monsters are few, and of those, only a handful are
free-willed, mobile threats.
6.
Huge Underdark collapses have changed the surface
of Faerûn.
As the earth fell away, the level and position
Ten Important Facts
The following points describe the biggest changes
to the world of Toril since the previous edition of
the
F
ORGOTTEN
R
EALMS
Campaign Setting
. If you are
familiar with the setting, these will summarize the
major events in the world since 1374 DR, the Year of
Lightning Storms. If you are new to the setting, this
information will give you the basic background that
most inhabitants know.
1.
Roughly a hundred years have passed in the world
since the previous edition of the campaign setting.
The
current year is 1479 DR, the Year of the Ageless One.
2.
The Spellplague has drastically altered the cosmos.
The Spellplague broke out in 1385 DR (the Year of
Blue Fire), the result of unfettered wild magic on the
death of the goddess Mystra. Whole countries are
4
INTRODUCTION
0
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