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This game has received the
following rating from the ESRB
primagames.com
®
Prima is an authorzed
Electronic Arts licensee
Prima's Official Strategy Guide
Michael Knight
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
The Prima Games logo is a registered trademark of Random House, Inc.,
registered in the United States and other countries. Primagames.com is a
registered trademark of Random House, Inc., registered in the United
States. Prima Games is a division of Random House, Inc.
Important:
Prima Games has made every effort to determine that the information contained in
this book is accurate. However, the publisher makes no warranty, either expressed or
implied, as to the accuracy, effectiveness, or completeness of the material in this book;
nor does the publisher assume liability for damages, either incidental or consequential,
that may result from using the information in this book. The publisher cannot provide
information regarding game play, hints and strategies, or problems with hardware or
software. Questions should be directed to the support numbers provided by the game
and device manufacturers in their documentation. Some game tricks require precise
timing and may require repeated attempts before the desired result is achieved.
Prima is an authorized Electronic Arts licensee
© 2004 Electronic Arts Inc. Electronic Arts, EA GAMES and the EA GAMES logo are
trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other
countries. All rights reserved. EA GAMES is an Electronic Arts™ brand.
Freedom Fighters Interactive Game © 2003 IO Interactive A/S. All rights reserved. Co-
published and distributed by IO Interactive A/S and Electronic Arts Inc. Freedom
Fighters is a trademark of IO Interactive A/S.
ISBN: 0-7615-4288-4
Library of Congress Catalog Card Number: 2003109283
All other trademarks are the property of their respective owners.
No part of this book may be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopying, recording, or by any information
storage or retrieval system without written permission from Electronic Arts Inc.
Associate Product Manager: Christy L. Curtis
Project Editor: Carrie Ponseti
Design & Layout: Kim Tran
Acknowledgments
The author and Prima would like to thank Anthony Caiazzo, Feargus Carroll, and
Darren Tuckey at EA for all their assistance. The author also thanks Christy Curtis and
Carrie Ponseti at Prima Games for making this guide a reality. They all made my job a
bit easier.
Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T", "M", "AO" and “RP”
are copyrighted works and certification marks owned by the Interactive Digital
Software Association and the Entertainment Software Rating Board and may only be
used with their permission and authority. Under no circumstances may the rating
icons be self-applied or used in connection with any product that has not been rated
by the ESRB. For information regarding whether a product has been rated by the
ESRB, please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For information
regarding licensing issues, please call the IDSA at (212) 223-8936. Please note that
ESRB ratings only apply to the content of the game itself and does NOT apply to the
content of this book.
This book is dedicated to John Montgomery, Brian Hack, and Bill Rath. I am grateful
for their mentoring and the skills they tirelessly apply as educators—making the
world a better place, one student at a time.
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Freedom Fighters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
The Soviets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Weapons and Equipment . . . . . . . . . . . . . . . . . . . . . 8
Close Combat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Firearms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Incendiaries and Explosives . . . . . . . . . . . . . . . . . . . . . 10
Heavy Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Other Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Guerilla Warfare in an Urban Environment . . . . . . 12
Strategy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Tactics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Manhattan Invasion . . . . . . . . . . . . . . . . . . . . . . . . 15
Soviet Domination . . . . . . . . . . . . . . . . . . . . . . . . . 19
In a New York Minute . . . . . . . . . . . . . . . . . . . . . . . 27
Breaking Free . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Desperate Revenge . . . . . . . . . . . . . . . . . . . . . . . . . 54
Enemy Within . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Winter Revolt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
On Thin Ice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Multiplayer Games . . . . . . . . . . . . . . . . . . . . . . . . . 95
Playing a Multiplayer Game . . . . . . . . . . . . . . . . . . . . . 95
Multiplayer Tips and Tactics . . . . . . . . . . . . . . . . . . . . . 96
2
Introduction
Freedom Fighters
is a game of tactical combat, or what some like to
refer as a thinking shooter. Unlike most shooter games, which send a
player through an essentially linear course, killing everything in
sight, or others that require the player to find special keys or cards to
get through a locked door,
Freedom Fighters
lets the player concen-
trate on tactics as well as strategy. For nearly every mission, there is
more than one way of completing the objectives.
The player can give orders to recruited team members with a
simple button press. Commanding team members is very important; it
allows the player to create diversions, set ambushes, and even
maneuver the team to catch the enemy in a crossfire. Furthermore,
the structure of the missions, with the division of missions into
subzones, allows players to choose the order in which they complete
the objectives.
The premise of
Freedom Fighters
is an alternate history where the
Soviet Union developed the atomic bomb first and won World War II.
With a weaker America, the Soviets expanded into Western Europe
and then the Western Hemisphere. Their next step is the United
States, and they are beginning with an invasion of New York City. As
Chris Stone, a plumber caught up in the attack, the player must help
build up a resistance organization and drive the Soviets from the city.
To accomplish this, the player must use guerilla warfare tactics and
hit the antagonists where they least expect it.
How to Use This Book
This strategy guide comprises three sections. The first section covers
the game basics, which includes information on all the characters in
the game, the weapons and equipment you can use to defeat the
Reds (as well as what they will use against you), and finally tactics
and strategies to help you succeed. The second section consists of
step-by-step walkthroughs of each mission, including the most
effective order in which to complete the objectives and ways to
avoid the enemy strong points. The final section covers the multi-
player game, with tips on how to beat other Freedom Fighters.
✓
Note
The game plays the same regardless of the
difficulty level at which you play. The differ-
ences are in how much damage you and your
team members can take. For example, on the
easy level, you can take several hits before
you are in trouble. At more difficult levels, one
or two hits and you are history.
primagames.com
3
During the course of your guerilla campaign in Soviet-controlled
New York City, you control a single character—Chris Stone. You
also interact with, fight against, and even command a host of other
characters. It is important to know who your friends are and whom
to shoot at. Be careful—a one-time friend may turn against you,
and enemies may become allies. Anything can happen in the
streets and sewers of the occupied Big Apple.
Freedom Fighters
The Freedom Fighters are anyone who resists Soviet domination.
Some actively fight the Soviet troops, while others take a more
passive role. However, each person is important in helping you to
complete your missions and take back the city for Americans.
Chris Stone
Born and raised in Brooklyn, Chris is just a normal New York
working man with a shelf full of football trophies and a rent bill
that arrives every month.
At 32, Chris's biggest influence in life is still his family. His dad
is an Irishman, a retired rescue worker who calmly saved lives
for years but who just as calmly put a handbag thief into the
hospital. His mother is a Native American schoolteacher. Her
father taught the old Indian ways to Chris and his brother, Troy.
After the Soviets invade New York, Chris becomes a Freedom
Fighter and leads a determined and growing group known as the
Manhattan Resistance. During the game, you control Chris as he
seeks to liberate his home from the enemy.
Troy Stone
The younger of the Stone brothers, Troy is a real handful. At 30, he
still hasn't decided what he wants to do, but whatever it is, he
wants to do it fast. He builds custom cars with the local car club,
the Brooklyn Rats, in his ample spare time. He often helps his
brother with plumbing jobs. Troy's capture by the Soviets leads
Chris into the resistance business.
4
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