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Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
(800) 733-3000
www.primagames.com

Prima's Official Strategy Guide
Tri Pham
The Prima Games logo is a registered trademark of Random
House, Inc., registered in the United States and other countries.
Primagames.com is a registered trademark of Random House, Inc.,
registered in the United States.
© 2004 by Atari Interactive, Inc. All rights reserved. No part of this book may be
reproduced or transmitted in any form or by any means, electronic or mechanical,
including photocopying, recording, or by any information storage or retrieval system
without written permission from Atari Interactive, Inc.
Product Manager: Jill Hinckley
Editorial Supervisor: Christy Seifert
Layout & Design: Graphic Applications Group, Inc.
Acknowledgments:
Prima would like to thank Jeff Sehring, Todd Hartwig, and Serene Chan from Atari for
their help on this guide.
Demon Stone, Forgotten Realms and the Forgotten Realms logo, Dungeons &
Dragons, D&D, and the Dungeons & Dragons logo, and Wizards of the Coast and its
logo, characters, character names, and their distinctive likenesses are trademarks of
Wizards of the Coast, Inc., in the U.S.A. and other countries, and are used with
permission. © 2004 Wizards. Software © 2004 Atari, Inc. HASBRO and its logo are
trademarks of Hasbro and are used with permission. Developed by Stormfront
Studios. All rights reserved.
All products and characters mentioned in this book are trademarks of their respective
companies.
Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T", "M", "AO" and
“RP” are copyrighted works and certification marks owned by the Entertainment
Software Association and the Entertainment Software Rating Board and may only be
used with their permission and authority. Under no circumstances may the rating icons
be self-applied or used in connection with any product that has not been rated by the
ESRB. For information regarding whether a product has been rated by the ESRB,
please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For information
regarding licensing issues, please call the ESA at (212) 223-8936. Please note that
ESRB ratings only apply to the content of the game itself and does NOT apply to the
content of this book.
Important:
Prima Games has made every effort to determine that the information contained in this
book is accurate. However, the publisher makes no warranty, either expressed or
implied, as to the accuracy, effectiveness, or completeness of the material in this book;
nor does the publisher assume liability for damages, either incidental or consequential,
that may result from using the information in this book. The publisher cannot provide
information regarding game play, hints and strategies, or problems with hardware or
software. Questions should be directed to the support numbers provided by the game
and device manufacturers in their documentation. Some game tricks require precise
timing and may require repeated attempts before the desired result is achieved.
ISBN: 0-7615-4590-5
Library of Congress Catalog Card Number: 2004107110
CONTENTS
The Story Thus Far ..................................................3
Player Characters ........................................................
3
Non-Player Characters ................................................
5
Game Basics ............................................................6
Gameplay Overview ....................................................
6
The Menu System ........................................................
6
General Overview ........................................................
7
Experience Points (XP) and Character Levels ..........
10
Controls......................................................................
10
General Strategies and Tips ......................................
12
Chapter 1: War in Damara ....................................16
Chapter 2: Descent into Gemspark Mine ..............21
Chapter 3: Attack at Cedarleaf ..............................30
Chapter 4: The Wizard's Tower ............................36
Chapter 5: The Jungles of Chult ............................47
Chapter 6: The Yuan-Ti Temple..............................55
Chapter 7: Stand at Mithral Hall ..........................62
Chapter 8: Into the Underdark ..............................70
Chapter 9: The Dragon's Lair ................................77
Chapter 10: The Lord of Chaos ..............................86
Enemies ..................................................................92
Level and Item Upgrades......................................105
Hidden Areas & Unlockables ................................111
2
100 Years Ago
Our story begins 100 years ago. In Rawlinswood, the great wizard
Khelben "Blackstaff " Arunsun came across two powerful beings locked
in combat. The two combatants were Ygorl, the Slaad Lord, and a
Githyanki General named Cireka. Both plotted the invasion of Faerun
and fought each other for that right. They battled through different
planes of reality and would
stop at nothing until the
world was his or hers. As
Khelben watched them
fight, he knew that
whoever prevailed would
destroy all of Faerun. To
prevent either of them
from getting that chance,
Khelben trapped them in a
Demon Stone where they
would fight forever.
PLAYER CHARACTERS
Rannek, the Fighter
Race:
Human
Alignment:
Lawful Good
Age:
32
Gender:
Male
Height:
6'5"
Weight:
240 lbs
Unlike most travelers, Rannek journeyed to the Bloodstone land of
Damara in search of anonymity. He hadn’t come to fight in Vaasa, but
rather to escape a tortured past.
Several months after settling down, Rannek made a costly error. In
his home village of Nesme, he failed to recognize an impending troll
attack. He misjudged the enemy, whom he thought were simply
scavenging for trace metals at the base of the Galena Mountains. The
advancing group turned out to be a troll invasion force accompanied by
a unit of battle-thirsty orcs. Nesme’s unsuspecting citizens, hearing no
alarm call, were left defenseless as the onslaught ensued. Although a
dwarven countercharge eventually returned Nesme back to its folk,
Rannek left the region in
disgrace. After some time,
the beleaguered fighter
headed east toward
Damara, pulled in that
direction by a force he
could not explain. With
little to lose, he followed.
Rannek specializes in the
use of melee weapons, the
sword and the fist.
The Present
Just outside the Gemspark Mine in Damara, a lone warrior named
Rannek stumbles across a raging battlefield. Unable to stand by idly
and watch innocents perish, Rannek rushes to the aid of the villagers.
In the process, he meets the mysterious Zhai and saves her life. Stuck
in the middle of the battlefield, they are aided by a young sorcerer
named Illius.
The three are then forced into the entrance of Gemspark Mine by
the battle outside. In the mine, they unwittingly free Cireka and Ygorl
from the Demon Stone. Released from their captivity, the two renew
their battle for the rights to take Faerun. They must be stopped if
Faerun is to survive.
3
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Illius, the Sorcerer
Zhai, the Rogue
Race:
Human
Alignment:
Neutral Good
Age:
28
Gender:
Male
Height:
5'11"
Weight:
160 lbs
Race:
Half drow,
half wood elf
Alignment:
Chaotic Good
Age:
125
Gender:
Female
Height:
5'6"
Weight:
105 lbs
Descended from an ancient line of knights known as the Silver Guard of
Silverymoon, Illius was disowned by his family for one simple reason:
he chose spell craft over the martial arts.
Yearning to learn more
of the world beyond
Silverymoon, the sorcerer
set out like Rannek: he felt
a strong, unexplainable
pull toward Damara.
Illius specializes in the
use of magic. He has no
projectile combat
limitations.
Zhai is one of the rarest race combinations found anywhere in the
Realms. Her mother was drow, a dark elf from the subterranean city of
Menzoberranzan, while her father was a wood elf from Cedarleaf.
Zhai never felt comfortable being raised on the surface world. She
was not generally welcomed, as people didn’t trust one who so
resembled a drow. Thus, at the first opportunity, she set out to make a
name for herself in the Coldlands, hoping to alleviate that prejudice, as
well as the rage that brewed within her.
Zhai is the most athletic of the group. With her gymnastic abilities,
she can tackle most obstacles. She can also avoid detection by hiding in
natural shadows within the environment.
4
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